Why isn't Killzone 3 on PC?!?!
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Why isn't Killzone 3 on PC?!?!
This sucks. It needs to be on the PC. The game looks awesome. I downloaded the demo on the PS3 and ran around. It would be a nice game to play on the PC. Oh well.
here is a link to a review of it. Killzone3 review
here is a link to a review of it. Killzone3 review
[NDM]CyD- Clan Founder
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Join date : 2011-01-25
Re: Why isn't Killzone 3 on PC?!?!
Because it would be downloaded millions of times illegally and they would lose out on not thousands, but millions of cash...there's your answer
Re: Why isn't Killzone 3 on PC?!?!
makes sense, what is it just a single player game?
[NDM]Hadder- Clan Member
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Re: Why isn't Killzone 3 on PC?!?!
Bullshit! It has nothing to do with it being pirated, look at MW2, Black Ops made a shit ton of money (even on PC). Also it is still nice to see exclusive titles for different systems, those games become flag ship titles and they vest a lot more time and money into them. Not to long ago there were several titles you could only get on certain platforms and the rocked. Example Grand Theft Auto (PS2-3) Fable (XBox&360) Doom (PC) and the list goes on and on. There is something that gets lost when a game is made for all platforms and I think that they should do more exclusive titles!!!!
[NDM]TrickyDick- Clan Captain
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Re: Why isn't Killzone 3 on PC?!?!
Right on! Seems like Steam and EA have done enuff that most games are getting just to hard to hack. Hopefully the PC side of things shores up and becomes a more viable platform for making money for developers. Would love to see titles like this one and more get made for the pc, since shooters are vastly better on PC than console.
[NDM]CyD- Clan Founder
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Re: Why isn't Killzone 3 on PC?!?!
Take a read TrickyDickerson.... http://news.cnet.com/8301-13506_3-10422892-17.html There were 970,000 pirated copies of Modern Warfare 2 on Xbox 360, all of which are punishable offenses if they log online....thus causing their system to be useless which means there's incentive to NOT download illegal copies because doing so would have repercussions. Let's take a look at PC.... 4.1 MILLION illegal pirated copies, that's roughly $205,000,000 in losses for Infinity Ward and Activision.
Now picture yourself as an owner of an up-and-coming game studio that wants to release a new triple-a title, and you have to decide, do I put myself on console, PC, or both? On one hand you have a highly secure and policed online service which punishes everyone who tries to use illegal copies and on the other hand you have an open world with little protection in guaranteeing your company doesn't lose money. Which would you choose?
I know that shooters are better on the PC, thats not my argument, but in a world full of newcomer game studios that want their business to thrive and grow, it's becoming more and more clear that the waters of the PC are full of pirates that are stealing cash and their hard work from ALL developers and publishers.
Now picture yourself as an owner of an up-and-coming game studio that wants to release a new triple-a title, and you have to decide, do I put myself on console, PC, or both? On one hand you have a highly secure and policed online service which punishes everyone who tries to use illegal copies and on the other hand you have an open world with little protection in guaranteeing your company doesn't lose money. Which would you choose?
I know that shooters are better on the PC, thats not my argument, but in a world full of newcomer game studios that want their business to thrive and grow, it's becoming more and more clear that the waters of the PC are full of pirates that are stealing cash and their hard work from ALL developers and publishers.
Re: Why isn't Killzone 3 on PC?!?!
That may be true that there were that many pirated copies on the PC, how many of those people were caught? MW2 as well as Black Ops were both Steam games on the PC. Check out this link to understand how Steams anti piracy works: http://www.steampowered.com/steamworks/publishingservices.php. Here is another article about Steam and Piracy. "While the news of the death of PC gaming has been greatly exaggerated, no one can deny that there are some issues plaguing the platform that has arguably done more for video games than any other. And the biggest of the problems confronting PC gaming is piracy, an ugly daemon that rears its head on the Xbox 360, the PlayStation Portable and the PS2 as well, but in a highly reduced manner.
As 2008 showed, draconian restriction measures based on the idea of copy protection will not deter some from pirating. Spore, which had the heaviest handed DRM built around it, was the most pirated game of 2008 and Electronic Arts alienated a lot of fans in the process of launching the title. So, publishers are implementing other ways of limiting piracy, such as offering exclusive content for each paid purchase of a game or turning up DLC at a quick rate, like Fallout 3 is doing.
But the real salvation will only come from a company that knows video games must change to continue to exist on the PC and that company is, in my book, Valve. The guys responsible for Half Life, Team Fortress and Portal have also created something much more important than their video games: their digital distribution service, Steam.
Jason Holtman, who is Valve's director of business development, has recently said to the Game Business Law summit in Dallas that “Pirates are under served customers,” (my emphasis) adding, when talking about the philosophy behind Steam, that “We’re not just a way of selling game… What we are, actually, is a platform.” These two sentences could spell the future of selling, playing and not pirating videogames in the future.
Only a minority of those pirating games are doing so from a pure sense of entitlement or for the intrinsic joy of using someone else's work without paying. Some pirated because of price points not adapted to incomes, some pirated because games lack demos showing off what the experience is all about before paying for it, some pirated because of getting a product free of DRM and other third party programs (dare I say “spyware?”) and there are some who pirated because their favorite videogame only arrives in their country six months later. All of these people are “under served” and they could become customers if their grievances were listened to.
And Steam (along with the plethora of other digital download services, like D2D, Impulse, GOG) can solve all these issues. Games can be launched at the same time everywhere, and prices can be customized; there's only the need to authenticate using Steam; time limited demos of all games can be easily created. And there are other bonuses like Steamworks and Steamcloud, which aim to store info like save games on a server, making gaming pretty much independent of the machine on which one plays. Piracy would be severely limited and PC gaming would once again be a worthy endeavor for publishers to divert resources to.
The problem? Both brick and mortar stores and big publishers fear Steam. In the medium run, it makes the former lose money and in the long run, it can put it out of business while severely undercutting the latter. Still, more and more publishers, the biggest until now being Electronic Arts, have realized that the advantages of Valve's digital distribution service outweigh the threats it poses.
So, next time a scuffle breaks out on the Internet regarding the PC, death and piracy will be the reasons to talk about Valve, Steam and the quiet revolution that will make pirates turn into customers. It won’t be long now.
As 2008 showed, draconian restriction measures based on the idea of copy protection will not deter some from pirating. Spore, which had the heaviest handed DRM built around it, was the most pirated game of 2008 and Electronic Arts alienated a lot of fans in the process of launching the title. So, publishers are implementing other ways of limiting piracy, such as offering exclusive content for each paid purchase of a game or turning up DLC at a quick rate, like Fallout 3 is doing.
But the real salvation will only come from a company that knows video games must change to continue to exist on the PC and that company is, in my book, Valve. The guys responsible for Half Life, Team Fortress and Portal have also created something much more important than their video games: their digital distribution service, Steam.
Jason Holtman, who is Valve's director of business development, has recently said to the Game Business Law summit in Dallas that “Pirates are under served customers,” (my emphasis) adding, when talking about the philosophy behind Steam, that “We’re not just a way of selling game… What we are, actually, is a platform.” These two sentences could spell the future of selling, playing and not pirating videogames in the future.
Only a minority of those pirating games are doing so from a pure sense of entitlement or for the intrinsic joy of using someone else's work without paying. Some pirated because of price points not adapted to incomes, some pirated because games lack demos showing off what the experience is all about before paying for it, some pirated because of getting a product free of DRM and other third party programs (dare I say “spyware?”) and there are some who pirated because their favorite videogame only arrives in their country six months later. All of these people are “under served” and they could become customers if their grievances were listened to.
And Steam (along with the plethora of other digital download services, like D2D, Impulse, GOG) can solve all these issues. Games can be launched at the same time everywhere, and prices can be customized; there's only the need to authenticate using Steam; time limited demos of all games can be easily created. And there are other bonuses like Steamworks and Steamcloud, which aim to store info like save games on a server, making gaming pretty much independent of the machine on which one plays. Piracy would be severely limited and PC gaming would once again be a worthy endeavor for publishers to divert resources to.
The problem? Both brick and mortar stores and big publishers fear Steam. In the medium run, it makes the former lose money and in the long run, it can put it out of business while severely undercutting the latter. Still, more and more publishers, the biggest until now being Electronic Arts, have realized that the advantages of Valve's digital distribution service outweigh the threats it poses.
So, next time a scuffle breaks out on the Internet regarding the PC, death and piracy will be the reasons to talk about Valve, Steam and the quiet revolution that will make pirates turn into customers. It won’t be long now.
[NDM]TrickyDick- Clan Captain
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Re: Why isn't Killzone 3 on PC?!?!
In the case of MW2 I read somewhere that the PC made 3% of those sales. Don't forget that a lot of people were pissed due to no dedicated servers and MW2 was about the same experience on all 3 platforms. We PC gamers demand a unique play feel that we believe we can only get on the PC. MW2 felt so much like a console port on the PC and many people, before it came out thought that was going to be the case because of the no dedicated servers. As far as Killzone 1, 2 and 3 not on the PC they were not on the Xbox for the same reason, it was just a PS3 exclusive. There are tons and tons of games that come out for the PC only. There is no one reason why a game doesn't come out for PC. Check out this website mainly focused on PC games http://www.pcgamingfan.com/
Re: Why isn't Killzone 3 on PC?!?!
thats a book not a post. Go research something that may benefit somebody.
Re: Why isn't Killzone 3 on PC?!?!
http://www.cinemablend.com/games/It-Official-Retail-PC-Gaming-Dying-30373.html Here's the cold hard stats brought together by MUCH MUCH smarter people than you and I... the PC gaming market has been in decline over the last 6 years. The stats are real, the people who put them together are real, and are people with REALLY great degrees. So I'm certain they know what they're talking about. Some stats are retail but even with online transactions, the sinking ship is still barely keeping afloat.
Re: Why isn't Killzone 3 on PC?!?!
Wow, the copy and paste flame wars continue. LINK!LINK!
I think the most played video game online right now on any platform is World of Warcraft (PC). Dont seem to be such a sinking ship now. (Oh Snap!)
I think the most played video game online right now on any platform is World of Warcraft (PC). Dont seem to be such a sinking ship now. (Oh Snap!)
Last edited by [NDM]CyD on 04/04/11, 12:05 am; edited 1 time in total (Reason for editing : cool smilie. :))
[NDM]CyD- Clan Founder
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Join date : 2011-01-25
Re: Why isn't Killzone 3 on PC?!?!
WOW! You should read a little more closely there TyTy. It says RETAIL sales, I will say it again RETAIL sales are dying on the PC. If you would have read the articles I posted you would realize it is saying the same thing. Retail sales are down because of suppliers like Steam. Why would I go out to Wal-Mart or some other box store, when I can purchase it through Steam for the comfort of my own home. Plus you are covered by all of Steams great features, like anti piracy, VAC and many other features. You X-Box fan boys need to stop getting your panties in a bunch every time some says something good about another platform. Yes the sales for MW2, Black-Ops and many other titles sell more on the console, do to the fact that it is simply cheaper and easier to operate vs. a PC. Why would parents buy there kids a $800 plus PC when they could buy a $300 console and basically be worry free. My biggest knock against console is that every 4-5 years they come out with a totally new system and you have to start all over, losing all you games and for some systems (X-Box, Nintendo) getting used to a new controller. Where a PC every 4-5 years upgrade some RAM, Graphics Card at almost the same cost as a new console and can still play every game you have ever owned, and get to keep the same controls. Oh yeah by the way check out this article that was compiled by the same "smart" people. http://worthplaying.com/article/2011/2/28/news/80096/ WOW PC sales are up 20% over last year! I wonder why????
[NDM]TrickyDick- Clan Captain
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Re: Why isn't Killzone 3 on PC?!?!
Ok here's definitive proof that will end this discussion once and for all ..... LINK
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